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3D Brush

Texturing of 3D Model and sculpting in one interface!



  • Downloads:52
  • Last update:Mar 25, 2008
  • Version:
  • License:Shareware
  • Publisher:Pilgway
  • System Requirements Windows All

Free Download ( 33.6 MB )

3D Brush

Texturing of 3D Model and sculpting in one interface! The main aim of the program is detailing and texturing the object already shaped in other 3D-packet. You work on detailing level equal to 3 to 5 millions of polygons. Operating speed of editing and viewing objects has grown bigger because of using a map of normals instead of geometrical splitting.

It is well-known that it is easy to shape the object it takes several hours. But detailing and texturing is long process taking 3 to 10 times more time then modeling a draft itself. 3D-brush is made to make this part of technological process faster.

3D-Brush includes features for sculptural modeling making the change of shape possible.

Here are some key features of "3D Brush":

  • At input you provide an OBJ file of 1-100 thousand polygons, preferrably with UV-mapping in place, at output you get either an object of 1-10 million polygons or textures of normals, displacement, color, transparency and specular. Maximal texture size is 4096 per 4096. Fully seamless texturing provided!
  • Possibility to draw relief detailing, color, specular and transparency on model's surface.
  • All you previously did in 2D now can be done in 3D editing with layers, cloning surface areas, image transforming on surface, Copy/Paste, filling sealed areas, gradient filling, filling area inside contour, darkening, lightening, smoothening, sharping and so on.
  • Small geometry details get automatically added onto normal map, while large ones modify the geometry. As a result, the object of 40 to 80 thousand polygons displayed on screen looks as of 5 to 10 million polygons owing to detailed normal map.
  • Normal map gets instantly formed, so you can view the object in low-polygonal mode and straight away see how it is going to look in your game or scene. This is particularly important for developing games.
  • You can easily add details, applied along a spline, such as chains, bandages, fringe, zipper. Details can be imported as from 3D objects, so as from images.
  • Pens you draw with contain plenty of channels - depth, color, specular, eraser mask. This allows to considerably speed up the object detailing as you can both apply relief detailing and draw with color.
  • Although 3D-Brush is more oriented for small detailing, it allows for global object modification, body sculpting too. You can easily bend a hand or a finger, enlarge the head, change object proportions or posture.
  • You can fix several points on the object's surface and pull one of them to see the object smoothly deforming. For example, you can easily create a smile or enlarge the object's ear by simply pulling it having fixed the head.
  • You can easily scribe text any way you like, even wrap the text around the object.
  • Closed-up areas can be filled with fractals and materials which contain depth, color and specular. The material can be applied not only from camera, but also with use of cubic mapping.
  • You can transfer details onto the object straight from a photo.
  • You can draw not only with a pen, but also with a contour, square, line linking two dots or a spline curve. This allows drawing not only soft organic forms, but also even, strict 'man-made' forms.
  • Working in 3D-Brush you can edit texture or current projection in the external graphics editor, and this works with layers in place! For example, you can add a layer in Adobe Photoshop and it will get automatically transferred into 3D-Brush.
  • Virtually all can be edited in external 2D editor pens, current selected area, clipboard contents, while preserving channels of depth, color, specular.
  • Exporting textures and 32-bit displacement.
  • Automatic generation of UV coordinates enabled
  • Support of objects with several textures.


    Requirements:
  • CPU: 1000Mhz or better
  • RAM: 512Mb (1024 recommended)
  • Video: Radeon 9600/Nvidia 5600 128Mb (256 recommended) or better
  • DirectX 9.0c or better


    Limitations:
  • All export functions are disabled
  • Limitation on quantity of layers per object, maximum 7 layers allowed
  • Maximum texture size is 2048x2048
  • Nag screen
  • Free Download ( Evaluation | 33.6 MB )

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    Free Download 3D Brush

    Free Download ( Evaluation | 33.6 MB )