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Reality4D

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Reality4D
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Publisher's description of Reality4D

Reality4D Editor allows engineers and designers to turn their own models and designs into a realtime 3D environment.

The user can then walk, run or fly around the scene, and
examine the structures at ground level from a human perspective.

Overview 


Methodology

Models can be loaded and placed by 'drag-and-drop'.

Export

The whole project can be exported and burned onto CD for the client.

Capabilities

R4D Editor produces a realistic interactive environment which you can
explore
freely.           This is not a fixed display or ?fly through?.

 

R4D Editor enables you to:

·    Explore the terrain, in perspective or plan view.

·    Walk, run, or fly around the environment .

·    Design your own journey, by creating viewpoints.

·    Walk inside buildings, up stairs, through doors.

Requirements

R4D Editor will run on any contemporary 3D-capable Windows PC.

Accuracy

Any edge or point of a model is accurate to 8 (floating point) digits,
or 1 in 10 million.
This gives an effective close-range accuracy of 1/1000th of a millimetre, which allows for very detailed models and scenes.

 

 

Features of Reality4D Editor


 Please note that these are just some of  the features of R4D

CAMERA

Collisions

Collisions are fully implemented.

The camera will not pass through walls and floors.
This function is often missing from other 3D software packages, but is essential for a sense of realism and 'being there'.
 

Gravity

Gravity is fully implemented.

This is essential for correct movement of the camera around the environment, traversing changing horizontal surfaces, such as going up and down stairs and slopes.

Movement

Movement could not be simpler:

Point the mouse where you wish to go, then press the keyboard's cursor keys to go forward, back, left and right.

Flight can also be switched on and off at the press of a button, and extra keys pressed to provide addional acceleration.

Viewpoints

Viewpoints can be recorded, named, and played back.
Up to 20 viewpoints can be recorded, and replayed using a single keypress.
Also, all the viewpoints can be replayed sequentially, providing a 'journey presentation'.

Orbit

Orbit your building or scene.
The camera smoothly orbits at the distance and height that you decide. 

 

 


ENVIRONMENT

Please note that the designer has total control over all of these facilities.

All environment facilities can be raised, lowered, rescaled, retextured, or just switched off.

 

 

Ground Plane

The Ground Plane is the 'base' level upon which models stand.
You may 're-texture' the Ground Plane from a selection included with World Builder, or import your own texture.

Water Plane

The Water Plane may be raised above the ground plane to provide a water table, for rivers and seas. (see top and below)
The Water Plane utilises an animated multi-frame texture, so that the water always appears to be flowing. Also, both the Ground Plane and Water Plane are literally infinite, so that the users' view will stretch to the horizon and beyond.

Terrain

A Terrain may be used as well as a Ground Plane.
A 'heightmap' based Terrain may be blended into the Ground Plane to provide a rockier environment, or perhaps a range of hills around the entire scene.

Fog

Fog / Mist.
For added realism fog (or mist) can be implemented to soften the scene and help to blend the horizon / hills / sky at the exteme view.

Sky

SkyDome
You may choose from a selection of 'skies' or import your own.

Light

The Sun
You may place the Sun anywhere you wish in the sky, and also add a lensflare effect.

 

 


MODEL(S)

 

 

 

 

 

 

 

Multiple

Many models may be loaded to create a complex scene.
See top.

Layers

Sets of models may be combined into layers.
The layers can be switched on and off. i.e. hidden.

Positioning

Any model can be repositioned, rescaled, and rotated
-
all by just moving the mouse.
Click and drag a model, and it will move along the horizontal surface, aligning itself to the ground, or to a table-top.
Or use the control panel to precisely place a model to within 1/1000th of a centimetre.

Visiblity

On / off, alpha, brightness, shinyness.
(Fancy a shiny, slightly transparent bottle of wine on the table?)

Texture

Model's own, replace, movie, fire, water.

Animation

Internal animation frames supported.

Lightmapping

Supported via the .B3D model format.

 

 


FORMATS
supported

 

 

3D

x, 3ds, obj, md2, bsp, b3d

2D

bmp, jpg, png, pcx, tga, iff

Video

mpg, avi, wmv, gif

Sound

wav, mp2, mp3, mid, raw, mod, s3m, xm, it, rmi, ogg, wma, asf


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Basic Information
Downloads: 0 Last update: Feb 20, 2008
Size: - Operating System: -
Price: - License: Shareware
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