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Publisher's description of Reality4D
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Reality4D Editor allows engineers and designers to turn their own models
and designs into a realtime 3D environment.
The user can then walk, run or fly around the scene, and
examine the structures at ground level from a human perspective.
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Overview
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Methodology
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Models
can be loaded and placed by 'drag-and-drop'.
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Export
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The
whole project can be exported and burned onto CD for the client.
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Capabilities
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R4D
Editor produces a realistic interactive environment which you can
explore freely. This
is not a fixed display or ?fly through?.
R4D
Editor enables you to:
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Explore the terrain, in perspective or plan view.
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Walk,
run, or fly around the environment .
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Design
your own journey, by creating viewpoints.
·
Walk
inside buildings, up stairs, through doors.
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Requirements
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R4D
Editor will
run on any contemporary 3D-capable Windows PC.
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Accuracy
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Any
edge or point of a model is accurate to 8 (floating point) digits,
or 1 in 10 million. This gives an effective close-range accuracy
of 1/1000th of a millimetre, which allows for very detailed models
and scenes.
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Features
of Reality4D Editor
Please
note that these are just some of the features of R4D
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CAMERA
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Collisions
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Collisions
are fully implemented.
The camera
will not pass through walls and floors. This function is often
missing from other 3D software packages, but is essential for a
sense of realism and 'being there'.
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Gravity
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Gravity
is fully implemented.
This is
essential for correct movement of the camera around the environment,
traversing changing horizontal surfaces, such as going up and down
stairs and slopes.
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Movement
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Movement
could not be simpler:
Point
the mouse where you wish to go, then press the keyboard's cursor
keys to go forward, back, left and right.
Flight can
also be switched on and off at the press of a button, and extra
keys pressed to provide addional acceleration.
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Viewpoints
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Viewpoints
can be recorded, named, and played back. Up
to 20 viewpoints can be recorded, and replayed using a single keypress. Also,
all the viewpoints can be replayed sequentially, providing a 'journey
presentation'. |
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Orbit
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Orbit
your building or scene. The
camera smoothly orbits at the distance and height that you decide.
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ENVIRONMENT
Please
note that the designer has total control over all of these facilities.
All
environment facilities can be raised, lowered, rescaled, retextured,
or just switched off.
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Ground
Plane
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The
Ground Plane is the 'base' level upon which models stand. You may 're-texture' the Ground Plane from
a selection included with World Builder, or import your own texture.
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Water
Plane
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The
Water Plane may be raised above the ground plane to provide a water
table, for rivers and seas. (see
top and below) The Water Plane utilises an animated multi-frame
texture, so that the water always appears to be flowing. Also, both
the Ground Plane and Water Plane are literally infinite, so that
the users' view will stretch to the horizon and beyond.
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Terrain
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A
Terrain may be used as well as a Ground Plane. A 'heightmap' based Terrain may be blended
into the Ground Plane to provide a rockier environment, or perhaps
a range of hills around the entire scene.
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Fog
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Fog
/ Mist. For added realism
fog (or mist) can be implemented to soften the scene and help to
blend the horizon / hills / sky at the exteme view.
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Sky
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SkyDome You may choose from a selection of 'skies'
or import your own.
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Light
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The
Sun You may place the
Sun anywhere you wish in the sky, and also add a lensflare effect.
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MODEL(S)
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Multiple
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Many
models may be loaded to create a complex scene. See top.
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Layers
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Sets
of models may be combined into layers. The
layers can be switched on and off. i.e. hidden.
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Positioning
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Any
model can be repositioned, rescaled, and rotated - all by just moving the mouse. Click and
drag a model, and it will move along the horizontal surface, aligning
itself to the ground, or to a table-top. Or use the control panel
to precisely place a model to within 1/1000th of a centimetre.
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Visiblity
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On
/ off, alpha, brightness, shinyness. (Fancy
a shiny, slightly transparent bottle of wine on the table?)
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Texture
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Model's
own, replace, movie, fire, water.
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Animation
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Internal
animation frames supported.
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Lightmapping
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Supported
via the .B3D model format.
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FORMATS supported
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3D
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x, 3ds, obj, md2, bsp, b3d
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2D
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bmp, jpg, png, pcx, tga, iff
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Video
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mpg, avi, wmv, gif
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Sound
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wav, mp2, mp3, mid, raw, mod, s3m, xm, it, rmi, ogg,
wma, asf
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| Downloads: |
0 |
Last update: |
Feb 20, 2008 |
| Size: |
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Operating System: |
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| Price: |
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License: |
Shareware |
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