| Insert
Silence |
Use it to insert periods of silence between
words or other sounds. |
| Delete Silence
|
Use it to remove periods of silence between words
or other sounds. |
| Amplify + |
Increases the volume of an audio file or selection. |
| Amplify - |
Decreases the volume of an audio file or selection. |
| Fade In |
This function amplifies the end of a selection.
Adjust the slider(s) for the amount of amplification or attenuation
you want to apply. To achieve a fading in effect, choose a Final
Amplification greater than that of your Initial Amplification. For
fade outs, do the opposite by setting the Final Amplification to
the lesser value. Setting both the initial and final amplifications
to the same value results in a constant amplification. The signal
remains unchanged whenever an amplification value of 100% or 0dB
is selected. |
| Fade Out |
This function amplifies the beginning of a selection.
Adjust the slider(s) for the amount of amplification or attenuation
that you want to apply. Adjust the Final Amplification to fade the
selection in or out. The signal will remain unchanged whenever an
amplification value of 100% or 0dB is selected. |
Stretch +/- |
Use it to change the pitch (frequency) and tempo
(duration) of the audio signal. It can also change either pitch
or tempo without affecting the other. For example, you can use
Stretch to transpose a song to a higher key, or to slow a passage
down without changing the pitch. Pitch and tempo can also be varied
over the length of the audio, giving the effect of slowing down
and speeding up, or raising and lowering pitch. |
| Normalize |
Amplifies the highlighted selection to within the specified percentage
of the maximum level. Use Normalization to achieve the greatest
amount of amplification that will not result in clipping (when set
to 0dB or 100%).
Use the Normalize function if you are recording a script in which
you want to normalize an audio file to a specific percentage of
maximum. |
| Invert |
This function simply inverts the samples, so that all positive
offsets are negative and all negative offsets are positive. Inverting
does not produce an audible effect, but it can be useful in lining
up amplitude curves when creating loops, or pasting. On stereo waveforms,
both channels are inverted. |
Flanger |
You can use this function to create a flanging effect by slightly
delaying and phasing a signal at predetermined or random intervals.
Flanging is created by mixing a signal with a slightly delayed
copy of itself, where the length of the delay is constantly changing.
It is actually one specific type of phasing (Phaser).
For advanced users: more information about flanging effect: http://www.harmony-central.com/Effects/Articles/Flanging |
Delay |
Delay is an echo effect that replays
what you have played one or more times after a period of time.
It's something like the echoes you might hear shouting against
a wall. You can use this function to create single echoes,
as well as a number of other effects. Delays of 35 milliseconds
(ms) or more will be perceived as discrete echoes, while those
falling within the 35-15 ms range can be used to create a simple
chorus or flanging effect. (These effects will not be as effective
as the actual chorus or flanging effects, as the delay settings
will be fixed and will not change over time).
For advanced users: more information about delay effect: http://www.harmony-central.com/Effects/Articles/Delay |
Vibrato |
This function enables you to set the desired Depth, Frequency
and Phase of amplitude vibration |
Reverberate |
You can use this function to do a reverberate effect. It is the
sound you hear in a room with hard surfaces where sound bounces
around the room for a while after the initial sound stops. |
| Reverse |
Reverse the audio data. |
Compressor |
Reduces the dynamic range of the audio signal. A compressor is
basically a variable gain device, where the amount of gain used
depends on the level of the input. In this case, the gain will be
reduced when the signal level is high which makes louder passages
softer, reducing the dynamic range. This effect equals dynamic volume
regulator. |
Phaser |
|
Chorus |
The Chorus differs from the Flanger in only
a couple of ways. One difference is the amount of delay that is
used. The delay times in a Chorus are larger than in a Flanger,
usually somewhere between 20 ms. and 30 ms. (the Flanger's delay
usually ranges from 1 ms. to 10 ms.) This longer delay doesn't
produce the characteristic sweeping sound of the Flanger. The
Chorus also differs from the Flanger in that there is generally
no feedback used.
For advanced users: more information about chorus effect: http://www.harmony-central.com/Effects/Articles/Chorus/
|