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Easy Audio Editor

Easy Audio Editor

Easy Audio Editor

Easy Audio Editor 7.4 Easy Audio Editor - visual multifunctional audio files editor
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Online Manual of Easy Audio Editor

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MANUAL INDEX

Filters

Notch
Notch Filter
Band Pass
Band Pass Filter
High Pass
High Pass Filter
Low Pass
Low Pass Filter
High Shelf
High Shelf Filter
Low Shelf
Low Shelf Filter
FFT
FFT Filter

 

About the audio filters (this section is for the advanced users):

All filter transfer functions were derived from analog prototypes (that
are shown below for each filter type) and had been digitized using the
Bilinear Transform (Waveview). BLT frequency warping has been taken into account
for both significant frequency relocation and for bandwidth readjustment.

First, given a biquad transfer function defined as:

b0 + b1*z^-1 + b2*z^-2
H(z) =
a0 + a1*z^-1 + a2*z^-2

This shows 6 coefficients instead of 5 so, depending on your architecture,
you will likely normalize a0 to be 1 and perhaps also b0 to 1 (and collect
that into an overall gain coefficient). Then your transfer function would
look like:

(b0/a0) + (b1/a0)*z^-1 + (b2/a0)*z^-2
H(z) =
1 + (a1/a0)*z^-1 + (a2/a0)*z^-2

or

1 + (b1/b0)*z^-1 + (b2/b0)*z^-2
H(z) = (b0/a0) *
1 + (a1/a0)*z^-1 + (a2/a0)*z^-2


The most straight forward implementation would be the Direct I form (second equation):

y[n] = (b0/a0)*x[n] + (b1/a0)*x[n-1] + (b2/a0)*x[n-2] - (a1/a0)*y[n-1] - (a2/a0)*y[n-2]

This is probably both the best and the easiest method to implement in the 56K.

Now, given:

sampleRate (the sampling frequency)

frequency ("wherever it's happenin', man." "center" frequency
or "corner" (-3 dB) frequency, or shelf midpoint frequency,
depending on which filter type)

dBgain (used only for peaking and shelving filters)

bandwidth in octaves (between -3 dB frequencies for BPF and notch
or between midpoint (dBgain/2) gain frequencies for peaking EQ)

_or_ Q (the Electrical Engineering kind of definition)

_or_ S, a "shelf slope" parameter (for shelving EQ only). when S = 1,
the shelf slope is as steep as it can be and remain monotonically
increasing or decreasing gain with frequency.

First compute a few intermediate variables:

A = sqrt[ 10^(dBgain/20) ]
= 10^(dBgain/40) (for peaking and shelving EQ filters only)

omega = 2*PI*frequency/sampleRate

sin = sin(omega)
cos = cos(omega)

alpha = sin/(2*Q) (if Q is specified)
= sin*sinh[ ln(2)/2 * bandwidth * omega/sin ] (if bandwidth is specified)

beta = sqrt[ (A^2 + 1)/S - (A-1)^2 ] (for shelving EQ filters only)


Then compute the coefs for whichever filter type you want:


The analog prototypes are shown for normalized frequency.
The bilinear transform substitutes:

1 1 - z^-1
s <- *
tan(omega/2) 1 + z^-1

LPF: H(s) = 1 / (s2 + s/Q + 1)

b0 = (1 - cos)/2
b1 = 1 - cos
b2 = (1 - cos)/2
a0 = 1 + alpha
a1 = -2*cos
a2 = 1 - alpha

HPF: H(s) = s2 / (s2 + s/Q + 1)

b0 = (1 + cos)/2
b1 = -(1 + cos)
b2 = (1 + cos)/2
a0 = 1 + alpha
a1 = -2*cos
a2 = 1 - alpha

BPF (constant skirt gain): H(s) = s / (s2 + s/Q + 1)

b0 = Q*alpha
b1 = 0
b2 = -Q*alpha
a0 = 1 + alpha
a1 = -2*cos
a2 = 1 - alpha


BPF (constant peak gain): H(s) = (s/Q) / (s2 + s/Q + 1)

b0 = alpha
b1 = 0
b2 = -alpha
a0 = 1 + alpha
a1 = -2*cos
a2 = 1 - alpha

Notch: H(s) = (s2 + 1) / (s2 + s/Q + 1)

b0 = 1
b1 = -2*cos
b2 = 1
a0 = 1 + alpha
a1 = -2*cos
a2 = 1 - alpha

PeakingEQ: H(s) = (s2 + s*(A/Q) + 1) / (s2 + s/(A*Q) + 1)

b0 = 1 + alpha*A
b1 = -2*cos
b2 = 1 - alpha*A
a0 = 1 + alpha/A
a1 = -2*cos
a2 = 1 - alpha/A

LowShelf: H(s) = A * (s2 + beta*s + A) / (A*s2 + beta*s + 1)

b0 = A*[ (A+1) - (A-1)*cos + beta*sin ]
b1 = 2*A*[ (A-1) - (A+1)*cos ]
b2 = A*[ (A+1) - (A-1)*cos - beta*sin ]
a0 = (A+1) + (A-1)*cos + beta*sin
a1 = -2*[ (A-1) + (A+1)*cos ]
a2 = (A+1) + (A-1)*cos - beta*sin

HighShelf: H(s) = A * (A*s2 + beta*s + 1) / (s2 + beta*s + A)

b0 = A*[ (A+1) + (A-1)*cos + beta*sin ]
b1 = -2*A*[ (A-1) + (A+1)*cos ]
b2 = A*[ (A+1) + (A-1)*cos - beta*sin ]
a0 = (A+1) - (A-1)*cos + beta*sin
a1 = 2*[ (A-1) - (A+1)*cos ]
a2 = (A+1) - (A-1)*cos - beta*sin


DanDans Digital Media http://www.dandans.com


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