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How to play Peggle Nights?
Game tips to complete the full course of study at the Peggle Institute and earn the title of Peggle Master.
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Goal of Peggle Nights
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Peggle is a game where you try to hit 25 orange pegs with 10 metal balls. You have enrolled in the Peggle Institute, and ten Peggle Masters are ready to train you in the skills, wonders and mysteries of Peggle. Your goal is to complete the full course of study at the Peggle Institute and earn the title of Peggle Master

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The Basics for Peggle Nights
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Peggle is played on a Peggle board. The majority of the board is taken up by an array of pegs. At the top of the board is a Launcher, which you control. You aim the Launcher by moving the mouse cursor, and you fire it by clicking the left mouse button. Firing the Launcher shoots a Peggle ball that bounces around the board lighting up each peg it hits until falling off the bottom of the board. The lit pegs then disappear and you can take another shot.
You begin each level with ten balls. Light up the 25 orange pegs scattered randomly around the board to complete the level and achieve Extreme Fever.
Controls of Peggle Nights
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The controls for Peggle are simple: move your mouse cursor to the point where you want the ball to go. The Launcher will automatically aim to follow your mouse cursor.
Click the left mouse button to fire a Peggle ball. The ball will head to where the tip of the cursor was when you clicked.
You can hold down the right mouse button any time the ball is not in play to speed up the motion of the Free Ball Bucket and any moving pegs. This is helpful when waiting for moving objects.
You can also use the mouse wheel or the left and right arrow keys to make small angle adjustments. This is useful for getting the exact shot that you want. Hitting the Enter key will fire the ball.
Basic Tips of Peggle Nights
- The ball will head to the exact position of the tip of your mouse cursor when you fire.
- Use the mouse wheel or arrow keys to aim more precisely.
- Hold down the right mouse button to speed up time. This is helpful when waiting for a specific shot.
- Peg values go up as the number of orange pegs decreases. The Fevermeter on the right indicates the current point multiplier.
- When pegs are worth 10x, you can score over 25,000 points by hitting the purple peg and at least four other pegs.
- Clear all of the pegs on a level to get Ultra Extreme Fever!
General Tips of Peggle Nights
- Aiming for a higher orange peg is usually a good strategy since you might hit the lower ones later on in the shot.
- Sometimes you can get a hard-to-reach peg by bouncing off the wall.
- You can try to get a Free Ball on every turn by estimating where the ball will land and timing your shot with the Free Ball Bucket accordingly. You won't get it every time, but it can't hurt!
- Clear blue pegs out of the way to get to orange pegs. If you have enough balls left, it's easier to spend a shot clearing a blue peg rather than trying a crazy bank shot.
- The purple peg is great for a point boost, but don't get too distracted by it. Points are good, but not as good as clearing the level.
- If you have extra balls left near the end of a level, try some crazy shots to improve your Peggle skills!
- If you're having trouble with the Challenge levels, try using different Peggle Masters. Some Magic Powers are dramatically more effective for certain challenges than others.
- For advanced players, try to keep as many blue pegs on screen as you can until you¡¯ve got only a couple of orange pegs left; then combo a purple peg with as many blue pegs as you can for BIG point bonuses.
- Practice with Bjorn, practice with Bjorn, practice with Bjorn.
Master-Specific Tips of Peggle Nights
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Bjorn (Super Guide)
Use the mouse wheel or arrow keys to more precisely aim the Super Guide.
Use Bjorn's Super Guide to build familiarity with how the ball bounces and the path it takes. Ideally you should be able to imagine the Super Guide without it even being there.
Use the Super Guide to pick out and practice useful shots like the Long Shot, the Super Long Shot and the Free Ball Skills shot.
Use the Super Guide to hit the purple peg after getting Fever.
Use the Super Guide to aim for the 100,000 point hole during Fever.
The Super Guide tends to be more useful later in the level when the board's not so crowded.
Jimmy Lightning (Multiball)
With careful timing you can drop both Multiballs in the Free Ball bucket for a Free Ball Frenzy.
Get the Multiball and the purple peg on the same turn for massive point possibilities.
Kat Tut (Pyramid Power)
The Pyramid Power is great for extra Free Balls or as a platform for tricky bank shots.
Splork (Space Blast)
Tag the purple point peg with the Space Blast for extra points.
Claude (Flippers)
Use the Flippers to bounce shots back against the wall for tricky angles.
Renfield (Spooky Ball)
Spooky Ball's twice-around ability allows for extremely high-scoring shots.
For monstrous points tag lots of pegs with the Spooky Ball before it wraps around.
Try to get the Spooky Ball to exit at an angle so it re-enters the top going a different way. This way, it'll go someplace different instead of just falling through all of the pegs that you just cleared.
Tula (Flower Power)
Use the Flower Power early in a level to push up the Fevermeter and increase the point multiplier.
Warren (Lucky Spin)
The Triple Score makes Lucky Spin one of the most effective point-scoring Magic Powers.
Try to hold off at least one Lucky Spin until late in the level; that way the Triple Score (if you get it) will be tripling an already point-multiplied shot score.
If you get the Magic Hat, try shooting it into clumps of pegs or under arcs for maximum peg light-up.
Lord Cinderbottom (Fireball)
Bounce the Fireball off the Free Ball Bucket for extra burnination and points.
Master Hu (Zen Ball)
The Zen Ball works best when it has lots of alternate angles to consider. Aim at a peg or the corner of a brick for maximum Zen magic.
Shoot the Zen Ball at pegs high up on the screen to get as many other pegs on the way down as possible.
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