Hidden Secrets: The Nightmare plays a bit like a point-and-click adventure where you must solve puzzles by investigating each of the game's twenty scenes for useful items and using them in the appropriate places. In one example, you'll have to find a set of batteries and drag them into a remote control to make it work, then use the remote control to turn on the TV, which displays a message prompting you to read the book on your bedside table, which, when opened, reveals a birthday card that causes Flora to remember that it was someone's birthday recently - an important clue.
However, one major difference between Hidden Secrets: The Nightmare and other "true" point-and-click adventures is that the puzzle-solving is confined to one room at a time instead of being able to walk from one location to the next, talk to other characters, and so on. Veterans of adventure games like the Nancy Drew series will find the puzzles in Hidden Secrets: The Nightmare not as challenging in comparison.
Hidden Secrets: The Nightmare would arguably be a more fun game if it wasn't timed at all. There are harsh penalties for incorrect clicking, which although designed to prevent random clicking, also undermines the sense of discovery and experimentation from testing out different solutions to puzzles. Some of the puzzle solutions are quite obscure and really can't be solved by another means than random experimentation (or using one of your precious Hints, which eats into your time limit). Take, for example, a scene in the MRI room where the unlikely solution is to lay what appears to be a hairbrush from someone's purse onto a scanner, which produces... a roll of printer paper?
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